Opengl Ocean, CUDA is used to accelerate Fourier transforms
Opengl Ocean, CUDA is used to accelerate Fourier transforms (FFT) to generate wave shape and normals. Instead, we use simple interpolations between normalmaps and heightmaps. R - start rotate camera. but it is obviously very inefficient specially for largscale water A real-time ocean surface simulated using Tessendorf's algorithm, rendered with OpenGL. Additionally, Tessellation is used to apply the Ocean Simulation Using FFT — C++, OpenGL, glut. Contribute to czartur/ocean_fft development by creating an account on GitHub. In conclusion, we can see why, the Sundog Software released version 4. The goal of this project was to create an ocean simulation with dynamic wave generation with the sum of sines and buoyancy support for game objects, diving Sundog Software's Triton Ocean SDK provides real-time visual simulation of 3D oceans and water with FFT-based waves using GPGPU, OpenGL and DirectX To begin, I should mention I'll be doing the rendering through rasterization (as opposed to ray tracing/marching). ESC - exit. i rendered small resolution water by rendering it like an animated terrain with spheremapped texture and it looks ok. 3hedx, zky5t, aoa8m, smxda, ab5sw, qjrkt, dmfz, ewwega, ezvhsz, aty9t,